13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower.
Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing.
In Case #2 – Called Forth By Thunder, as private investigator Howard Lovecraft, you will investigate events based on the stories: "The Lurking Fear" (1923) and "The Diary of Alonzo Typer" (1938). New elements such as storm cards and formula cards are introduced, which will force players to face the new challenge in a different way.
The Neo-Babylonian empire, especially under the reign of Nebuchadnezzar II (605-562 B.C.), was a period of rebirth for southern Mesopotamia.
In a game of Cosmogenesis, each player creates their own planet system, starting from a star and an asteroid belt.
Cupcakes are at the height of fashion in the city. It's the perfect time to expand your business.
It's 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc.
The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.
Les Poilus: Aux Ordres! is an expansion for The Grizzled that consists of three elements:
Rules for solitaire play.
New rules for playing with two players.
Mission cards that present players with new challenges that scale in difficulty based on their experience.
The Grizzled: Armistice Edition, based on the The Grizzled, contains a campaign mechanism to give more structure to the story of friends surviving World War I.
As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked, men from the highest levels of the Reich begin to plot his assassination.
Imagine re-living the struggles and nail-biting dilemmas of the Cold War in a game that only consists of 18 cards.